Multi-Camera Composition System

Introduction

The Multi-Camera Composition System addresses the challenge of rendering real-time video composition from 8 camera capture inputs using a low-power embedded platform. These inputs come from diverse sources such as RTSP streams and V4L2 devices, with a strict requirement for high performance and minimal resource usage under constraints like limited processing power, varied input formats, real-time responsiveness, and power efficiency.

Key Features

  • Real-Time Multi-Stream Composition: Efficient handling of 8 concurrent camera streams.
  • Support for Multiple Input Sources: RTSP streams and V4L2 camera devices.
  • Hardware-Accelerated Processing: Utilization of embedded hardware decoders for optimal performance.
  • Low Level Optimization: ARM NEON instruction based accelerated video processing with parallel ops, fast format conversion, efficient scaling, and optimized chroma/alpha handling.
  • GPU-Based Rendering: Efficient video composition using OpenGL ES.
  • Modular Pipeline Design: GStreamer-based implementation for flexibility and scalability.
  • High Resource Efficiency: Optimized use of CPU and memory bandwidth.

Technical Highlights

  • Zero-Copy Media Pipeline: Avoids unnecessary memory transfers between pipeline stages, enhancing throughput.
  • Hardware-Accelerated Decoding: Leverages platform-specific video units (e.g., i.MX VPU, Xilinx VCU, NVIDIA HW Codecs).
  • OpenGL ES Rendering: GPU-based video composition for high-performance output.
  • GStreamer Integration: Comprehensive media pipeline built with GStreamer for robust media handling.
  • Performance Boost: Achieved 70% improvement in processing efficiency compared to baseline implementations. Optimized Neon vectorization delivers lower CPU usage.
  • Real-Time Operation: Maintained stable frame rates across all streams while significantly reducing resource usage.

Supported Use Cases

  • Surveillance Systems
  • Smart Traffic Monitoring
  • Embedded Vision Applications
  • Drone and UAV Video Aggregation
  • Custom Streaming Module
  • Dynamic Camera Switching Application

Architecture Overview

The system handles real-time composition of up to 8 concurrent camera streams through dedicated media pipelines, using embedded hardware decoders and GPU-based OpenGL ES rendering. 

ARM NEON SIMD optimizations process multiple data elements simultaneously in 128-bit registers, delivering 2-16x performance improvements in pixel manipulation, colour space conversion, and filtering operations.

Services offered 

Service offered Description
Media Processing Efficient ingestion and decoding of multiple video streams using hardware acceleration. Optimized media pipeline with zero-copy architecture for minimal latency and resource use.
Composition and Rendering Real-time video composition of multiple streams using GPU-based OpenGL ES rendering. Supports flexible layout configurations for combined video output.
System Optimization and Integration Performance-tuned design using GStreamer for modular, real-time media applications. Minimizes CPU and power consumption while enabling seamless integration on embedded platforms.

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